Recut for special members feature of the game. My client was Fire Without Smoke, who works closely with Ubisoft doing mainly motion capture and trailers.

A short promo I shot and edited for a local Montreal artist's vernissage. He was featuring a collection of sculptures that had garnered significant attention from his collectors. The video was shot and cut within 24 hours, since it was a last minute decision.

Another trailer I was hired to do by Fire Without Smoke for Ubisoft.

Personal creative project for an exhibit at Eastern Block Gallery. I created a series of fictitious broadcast networks based on footage I had assembled over the months.

A mini sizzler I cut highlighting some of the work I did while working for Digital Playground.